It was inspired by the PlaySega Sonic level creator. The idea for a fangame Sonic stage editor took initial form, at least for me, with the creation of ' Sonic Maker' in 2009. History Development Main article: Sonic Studio/Development. Musicians: Jahn Davis, Noah Copeland.His plan is to have Sonic Studio launch with an intuitive sharing hub, but adds there may be an initial release which lacks it. At the moment however, focus must be paid to developing the actual engine and gameplay, and Lapper clarifies that such a feature would require the assistance of a second programmer. Lapper has stated that he wishes to see a proper built-in online sharing hub, and reportedly the game has already been programmed to support this feature. Īt this point in development, stages are able to be shared, but must be done so by manually copying a long string of text. Importantly, Sonic Studio is currently being developed with a focus on single player stage creation and sharing, and while it will not be initially released with a story mode, Lapper stated he hasn't ruled out the possibility of adding such a mode in the future. The game also boasts redrawn pixel artwork for character, items, enemies, and stage graphics (courtesy of Lapper himself), as well as remixed music from artists Jahn Davis and Noah Copeland. Playable characters include Sonic, Tails, and Knuckles, who can be used with either a keyboard or controller. Ī total of 11 zones have been planned for the final release, with at least one zone from every classic Sonic game ( 1, 2, CD, 3, S&K) represented. Character physics have been significantly improved from the original Mega Drive games, including the notable elimination of camera jittering visible during loops, and with Lapper taking extra steps to ensure any shape of terrain will be traversed smoothly (like performing extra checks while on slopes). Uniquely, the game's framework uses vectors and line intersections to perform its collision checks, and builds terrain as entirely custom polygonal shapes, meaning any shape whatsoever is possible to build. More traditional stage interactions can also be placed, such as spindashing through breakable walls. Buttons can be placed and linked to specific actions, allowing a depth of behind-the-scenes machinery for possible creative use. Objects and enemies can directly interact with each other, with a proposed example being a gauntlet of enemies bouncing on springs which Tails must navigate while flying, or stacking large number of boxes for potential stage puzzles. One of Sonic Studio most unique features is its versatile interaction system. Created stages can be saved, loaded, and played at any time, all within the editor. ![]() Sonic Studio also features a number of decoration and customization options, including the ability to auto-generate decorations throughout the created stage (such as flowers and totem poles). Each stage's time of day can also be changed, as can the time limit and available characters. Users can create polygon-based terrain shapes and place water, enemies, bosses, items, hazards, and more, all with a simple point-and-click interface (including the auto-generation of a variety of loop shapes). Sonic Studio's stage creator is designed to be as authentic to the classic Sonic the Hedgehog games as possible while still allowing for extensive player creativity. A work-in-progress view of Sonic Studio's various stage editing tools, showing its visualized spring trajectories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |